#include "Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h" namespace uking::ai { TargetAttackAttitudeTgtSelect::TargetAttackAttitudeTgtSelect(const InitArg& arg) : TargetAttackAttitudeTgt(arg) {} TargetAttackAttitudeTgtSelect::~TargetAttackAttitudeTgtSelect() = default; void TargetAttackAttitudeTgtSelect::loadParams_() { TargetAttackAttitudeTgt::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai