#pragma once #include "Game/Actor/AI/aiTargetAttackAttitudeTgt.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetAttackAttitudeTgtSelect : public TargetAttackAttitudeTgt { SEAD_RTTI_OVERRIDE(TargetAttackAttitudeTgtSelect, TargetAttackAttitudeTgt) public: explicit TargetAttackAttitudeTgtSelect(const InitArg& arg); ~TargetAttackAttitudeTgtSelect() override; void loadParams_() override; protected: // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai