#include "Game/Actor/AI/aiTargetBaitTypeSelect.h" namespace uking::ai { TargetBaitTypeSelect::TargetBaitTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetBaitTypeSelect::~TargetBaitTypeSelect() = default; void TargetBaitTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetBaitTypeSelect::loadParams_() { getAITreeVariable(&mTargetBaitActorLink_a, "TargetBaitActorLink"); } } // namespace uking::ai