#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetBaitTypeSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(TargetBaitTypeSelect, ksys::act::ai::Ai) public: explicit TargetBaitTypeSelect(const InitArg& arg); ~TargetBaitTypeSelect() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x8]; // aitree_variable at offset 0x40 void* mTargetBaitActorLink_a{}; }; } // namespace uking::ai