#include "Game/Actor/AI/aiTargetBeatCheck.h" namespace uking::ai { TargetBeatCheck::TargetBeatCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetBeatCheck::~TargetBeatCheck() = default; bool TargetBeatCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetBeatCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetBeatCheck::leave_() { ksys::act::ai::Ai::leave_(); } void TargetBeatCheck::loadParams_() {} } // namespace uking::ai