#include "Game/Actor/AI/aiTargetClimbSelect.h" namespace uking::ai { TargetClimbSelect::TargetClimbSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetClimbSelect::~TargetClimbSelect() = default; bool TargetClimbSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetClimbSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetClimbSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetClimbSelect::loadParams_() {} } // namespace uking::ai