#include "Game/Actor/AI/aiTargetDistanceSelect.h" namespace uking::ai { TargetDistanceSelect::TargetDistanceSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetDistanceSelect::~TargetDistanceSelect() = default; bool TargetDistanceSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetDistanceSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetDistanceSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetDistanceSelect::loadParams_() { getStaticParam(&mBoundaryDistance_s, "BoundaryDistance"); getStaticParam(&mOverlapDistance_s, "OverlapDistance"); getStaticParam(&mIsUpdateTarget_s, "IsUpdateTarget"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai