#include "Game/Actor/AI/aiTargetDynamicActorPos.h" namespace uking::ai { TargetDynamicActorPos::TargetDynamicActorPos(const InitArg& arg) : TargetActorPos(arg) {} TargetDynamicActorPos::~TargetDynamicActorPos() = default; bool TargetDynamicActorPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetDynamicActorPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetDynamicActorPos::leave_() { TargetActorPos::leave_(); } void TargetDynamicActorPos::loadParams_() { TargetActorPos::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai