#include "Game/Actor/AI/aiTargetElevationGapSelect.h" namespace uking::ai { TargetElevationGapSelect::TargetElevationGapSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetElevationGapSelect::~TargetElevationGapSelect() = default; bool TargetElevationGapSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetElevationGapSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetElevationGapSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetElevationGapSelect::loadParams_() { getStaticParam(&mElvGap_s, "ElvGap"); } } // namespace uking::ai