#include "Game/Actor/AI/aiTargetExistSelect.h" namespace uking::ai { TargetExistSelect::TargetExistSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetExistSelect::~TargetExistSelect() = default; bool TargetExistSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetExistSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetExistSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetExistSelect::loadParams_() {} } // namespace uking::ai