#include "Game/Actor/AI/aiTargetHeightAreaSelect.h" namespace uking::ai { TargetHeightAreaSelect::TargetHeightAreaSelect(const InitArg& arg) : TargetInAreaSelect(arg) {} TargetHeightAreaSelect::~TargetHeightAreaSelect() = default; bool TargetHeightAreaSelect::init_(sead::Heap* heap) { return TargetInAreaSelect::init_(heap); } void TargetHeightAreaSelect::enter_(ksys::act::ai::InlineParamPack* params) { TargetInAreaSelect::enter_(params); } void TargetHeightAreaSelect::leave_() { TargetInAreaSelect::leave_(); } void TargetHeightAreaSelect::loadParams_() { TargetInAreaSelect::loadParams_(); getStaticParam(&mHeight_s, "Height"); } } // namespace uking::ai