#include "Game/Actor/AI/aiTargetHomeDir.h" namespace uking::ai { TargetHomeDir::TargetHomeDir(const InitArg& arg) : TargetActorPos(arg) {} TargetHomeDir::~TargetHomeDir() = default; bool TargetHomeDir::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetHomeDir::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetHomeDir::leave_() { TargetActorPos::leave_(); } void TargetHomeDir::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai