#include "Game/Actor/AI/aiTargetHomePos.h" namespace uking::ai { TargetHomePos::TargetHomePos(const InitArg& arg) : TargetActorPos(arg) {} TargetHomePos::~TargetHomePos() = default; bool TargetHomePos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetHomePos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetHomePos::leave_() { TargetActorPos::leave_(); } void TargetHomePos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai