#include "Game/Actor/AI/aiTargetHomeRangeSelect.h" namespace uking::ai { TargetHomeRangeSelect::TargetHomeRangeSelect(const InitArg& arg) : NewRangeSelect(arg) {} TargetHomeRangeSelect::~TargetHomeRangeSelect() = default; bool TargetHomeRangeSelect::init_(sead::Heap* heap) { return NewRangeSelect::init_(heap); } void TargetHomeRangeSelect::enter_(ksys::act::ai::InlineParamPack* params) { NewRangeSelect::enter_(params); } void TargetHomeRangeSelect::leave_() { NewRangeSelect::leave_(); } void TargetHomeRangeSelect::loadParams_() { NewRangeSelect::loadParams_(); } } // namespace uking::ai