#include "Game/Actor/AI/aiTargetInAreaSelect.h" namespace uking::ai { TargetInAreaSelect::TargetInAreaSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetInAreaSelect::~TargetInAreaSelect() = default; bool TargetInAreaSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetInAreaSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetInAreaSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetInAreaSelect::loadParams_() { getStaticParam(&mOption_s, "Option"); } } // namespace uking::ai