#include "Game/Actor/AI/aiTargetInFanAreaSelect.h" namespace uking::ai { TargetInFanAreaSelect::TargetInFanAreaSelect(const InitArg& arg) : TargetInAreaSelect(arg) {} TargetInFanAreaSelect::~TargetInFanAreaSelect() = default; bool TargetInFanAreaSelect::init_(sead::Heap* heap) { return TargetInAreaSelect::init_(heap); } void TargetInFanAreaSelect::enter_(ksys::act::ai::InlineParamPack* params) { TargetInAreaSelect::enter_(params); } void TargetInFanAreaSelect::leave_() { TargetInAreaSelect::leave_(); } void TargetInFanAreaSelect::loadParams_() { TargetInAreaSelect::loadParams_(); getStaticParam(&mNearYMax_s, "NearYMax"); getStaticParam(&mNearYMin_s, "NearYMin"); getStaticParam(&mFarYMax_s, "FarYMax"); getStaticParam(&mFarYMin_s, "FarYMin"); getStaticParam(&mXZRange_s, "XZRange"); getStaticParam(&mAngle_s, "Angle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai