#pragma once #include "Game/Actor/AI/aiTargetInAreaSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetInFanAreaSelect : public TargetInAreaSelect { SEAD_RTTI_OVERRIDE(TargetInFanAreaSelect, TargetInAreaSelect) public: explicit TargetInFanAreaSelect(const InitArg& arg); ~TargetInFanAreaSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mNearYMax_s{}; // static_param at offset 0x48 const float* mNearYMin_s{}; // static_param at offset 0x50 const float* mFarYMax_s{}; // static_param at offset 0x58 const float* mFarYMin_s{}; // static_param at offset 0x60 const float* mXZRange_s{}; // static_param at offset 0x68 const float* mAngle_s{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai