#include "Game/Actor/AI/aiTargetIsEquipItemSelector.h" namespace uking::ai { TargetIsEquipItemSelector::TargetIsEquipItemSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetIsEquipItemSelector::~TargetIsEquipItemSelector() = default; bool TargetIsEquipItemSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetIsEquipItemSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetIsEquipItemSelector::leave_() { ksys::act::ai::Ai::leave_(); } void TargetIsEquipItemSelector::loadParams_() { getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai