#include "Game/Actor/AI/aiTargetKnockBackBasePos.h" namespace uking::ai { TargetKnockBackBasePos::TargetKnockBackBasePos(const InitArg& arg) : TargetActorPos(arg) {} TargetKnockBackBasePos::~TargetKnockBackBasePos() = default; bool TargetKnockBackBasePos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetKnockBackBasePos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetKnockBackBasePos::leave_() { TargetActorPos::leave_(); } void TargetKnockBackBasePos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai