#include "Game/Actor/AI/aiTargetLastAttackedPos.h" namespace uking::ai { TargetLastAttackedPos::TargetLastAttackedPos(const InitArg& arg) : TargetActorPos(arg) {} TargetLastAttackedPos::~TargetLastAttackedPos() = default; bool TargetLastAttackedPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetLastAttackedPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetLastAttackedPos::leave_() { TargetActorPos::leave_(); } void TargetLastAttackedPos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai