#include "Game/Actor/AI/aiTargetLastAttacker.h" namespace uking::ai { TargetLastAttacker::TargetLastAttacker(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetLastAttacker::~TargetLastAttacker() = default; bool TargetLastAttacker::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetLastAttacker::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetLastAttacker::leave_() { ksys::act::ai::Ai::leave_(); } void TargetLastAttacker::loadParams_() { getStaticParam(&mOnEnterOnly_s, "OnEnterOnly"); } } // namespace uking::ai