#include "Game/Actor/AI/aiTargetLastAttackerPos.h" namespace uking::ai { TargetLastAttackerPos::TargetLastAttackerPos(const InitArg& arg) : TargetActorPos(arg) {} TargetLastAttackerPos::~TargetLastAttackerPos() = default; bool TargetLastAttackerPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetLastAttackerPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetLastAttackerPos::leave_() { TargetActorPos::leave_(); } void TargetLastAttackerPos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai