#include "Game/Actor/AI/aiTargetLastDamagedPos.h" namespace uking::ai { TargetLastDamagedPos::TargetLastDamagedPos(const InitArg& arg) : TargetActorPos(arg) {} TargetLastDamagedPos::~TargetLastDamagedPos() = default; bool TargetLastDamagedPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetLastDamagedPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetLastDamagedPos::leave_() { TargetActorPos::leave_(); } void TargetLastDamagedPos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai