#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetLastDamagedPos : public TargetActorPos { SEAD_RTTI_OVERRIDE(TargetLastDamagedPos, TargetActorPos) public: explicit TargetLastDamagedPos(const InitArg& arg); ~TargetLastDamagedPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai