#include "Game/Actor/AI/aiTargetOnMovableNavmeshSelect.h" namespace uking::ai { TargetOnMovableNavmeshSelect::TargetOnMovableNavmeshSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetOnMovableNavmeshSelect::~TargetOnMovableNavmeshSelect() = default; bool TargetOnMovableNavmeshSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetOnMovableNavmeshSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetOnMovableNavmeshSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetOnMovableNavmeshSelect::loadParams_() { getStaticParam(&mCheckDist_s, "CheckDist"); getStaticParam(&mOnStopCheckDist_s, "OnStopCheckDist"); } } // namespace uking::ai