#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPartsPos : public TargetActorPos { SEAD_RTTI_OVERRIDE(TargetPartsPos, TargetActorPos) public: explicit TargetPartsPos(const InitArg& arg); ~TargetPartsPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 sead::SafeString mPartsName_s{}; }; } // namespace uking::ai