#pragma once #include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPickedItem : public CommonPickedItem { SEAD_RTTI_OVERRIDE(TargetPickedItem, CommonPickedItem) public: explicit TargetPickedItem(const InitArg& arg); ~TargetPickedItem() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0xe8 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai