#include "Game/Actor/AI/aiTargetPlayerPos.h" namespace uking::ai { TargetPlayerPos::TargetPlayerPos(const InitArg& arg) : TargetActorPos(arg) {} TargetPlayerPos::~TargetPlayerPos() = default; bool TargetPlayerPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetPlayerPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetPlayerPos::leave_() { TargetActorPos::leave_(); } void TargetPlayerPos::loadParams_() { TargetActorPos::loadParams_(); } } // namespace uking::ai