#include "Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h" namespace uking::ai { TargetPosAnchorOffsetTarget::TargetPosAnchorOffsetTarget(const InitArg& arg) : TargetActorPos(arg) {} TargetPosAnchorOffsetTarget::~TargetPosAnchorOffsetTarget() = default; bool TargetPosAnchorOffsetTarget::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetPosAnchorOffsetTarget::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetPosAnchorOffsetTarget::leave_() { TargetActorPos::leave_(); } void TargetPosAnchorOffsetTarget::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mDist_s, "Dist"); getStaticParam(&mAnchorName_s, "AnchorName"); } } // namespace uking::ai