#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPosAnchorOffsetTarget : public TargetActorPos { SEAD_RTTI_OVERRIDE(TargetPosAnchorOffsetTarget, TargetActorPos) public: explicit TargetPosAnchorOffsetTarget(const InitArg& arg); ~TargetPosAnchorOffsetTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mDist_s{}; // static_param at offset 0x48 sead::SafeString mAnchorName_s{}; }; } // namespace uking::ai