#include "Game/Actor/AI/aiTargetPosDirLRSelect.h" namespace uking::ai { TargetPosDirLRSelect::TargetPosDirLRSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetPosDirLRSelect::~TargetPosDirLRSelect() = default; bool TargetPosDirLRSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetPosDirLRSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetPosDirLRSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetPosDirLRSelect::loadParams_() { getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai