#include "Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h" namespace uking::ai { TargetPosDynParamRotFromCtrPos::TargetPosDynParamRotFromCtrPos(const InitArg& arg) : TargetPosDynParamRotFromMyPos(arg) {} TargetPosDynParamRotFromCtrPos::~TargetPosDynParamRotFromCtrPos() = default; bool TargetPosDynParamRotFromCtrPos::init_(sead::Heap* heap) { return TargetPosDynParamRotFromMyPos::init_(heap); } void TargetPosDynParamRotFromCtrPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetPosDynParamRotFromMyPos::enter_(params); } void TargetPosDynParamRotFromCtrPos::leave_() { TargetPosDynParamRotFromMyPos::leave_(); } void TargetPosDynParamRotFromCtrPos::loadParams_() { TargetPosDynParamRotFromMyPos::loadParams_(); getDynamicParam(&mCenterPos_d, "CenterPos"); } } // namespace uking::ai