#pragma once #include "Game/Actor/AI/aiTargetPosDynParamRotFromMyPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPosDynParamRotFromCtrPos : public TargetPosDynParamRotFromMyPos { SEAD_RTTI_OVERRIDE(TargetPosDynParamRotFromCtrPos, TargetPosDynParamRotFromMyPos) public: explicit TargetPosDynParamRotFromCtrPos(const InitArg& arg); ~TargetPosDynParamRotFromCtrPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x58 sead::Vector3f* mCenterPos_d{}; }; } // namespace uking::ai