#include "Game/Actor/AI/aiTargetPosDynParamRotFromMyPos.h" namespace uking::ai { TargetPosDynParamRotFromMyPos::TargetPosDynParamRotFromMyPos(const InitArg& arg) : TargetActorPos(arg) {} TargetPosDynParamRotFromMyPos::~TargetPosDynParamRotFromMyPos() = default; bool TargetPosDynParamRotFromMyPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetPosDynParamRotFromMyPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetPosDynParamRotFromMyPos::leave_() { TargetActorPos::leave_(); } void TargetPosDynParamRotFromMyPos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mMinDist_s, "MinDist"); getDynamicParam(&mAngle_d, "Angle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai