#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPosDynParamRotFromMyPos : public TargetActorPos { SEAD_RTTI_OVERRIDE(TargetPosDynParamRotFromMyPos, TargetActorPos) public: explicit TargetPosDynParamRotFromMyPos(const InitArg& arg); ~TargetPosDynParamRotFromMyPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mMinDist_s{}; // dynamic_param at offset 0x48 sead::Vector3f* mAngle_d{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai