#include "Game/Actor/AI/aiTargetPosLostCheck.h" namespace uking::ai { TargetPosLostCheck::TargetPosLostCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetPosLostCheck::~TargetPosLostCheck() = default; bool TargetPosLostCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetPosLostCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetPosLostCheck::leave_() { ksys::act::ai::Ai::leave_(); } void TargetPosLostCheck::loadParams_() { getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mLostVMin_s, "LostVMin"); getStaticParam(&mLostVMax_s, "LostVMax"); getStaticParam(&mLostRange_s, "LostRange"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai