#include "Game/Actor/AI/aiTargetPosOnNavFaceSelect.h" namespace uking::ai { TargetPosOnNavFaceSelect::TargetPosOnNavFaceSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetPosOnNavFaceSelect::~TargetPosOnNavFaceSelect() = default; bool TargetPosOnNavFaceSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetPosOnNavFaceSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetPosOnNavFaceSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetPosOnNavFaceSelect::loadParams_() { getStaticParam(&mSearchRadius_s, "SearchRadius"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai