#include "Game/Actor/AI/aiTargetPosRotFromMyPos.h" namespace uking::ai { TargetPosRotFromMyPos::TargetPosRotFromMyPos(const InitArg& arg) : TargetActorPos(arg) {} TargetPosRotFromMyPos::~TargetPosRotFromMyPos() = default; bool TargetPosRotFromMyPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetPosRotFromMyPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetPosRotFromMyPos::leave_() { TargetActorPos::leave_(); } void TargetPosRotFromMyPos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mIsRandSign_s, "IsRandSign"); getStaticParam(&mAngle_s, "Angle"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mMinDist_s, "MinDist"); } } // namespace uking::ai