#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetPosRotFromMyPos : public TargetActorPos { SEAD_RTTI_OVERRIDE(TargetPosRotFromMyPos, TargetActorPos) public: explicit TargetPosRotFromMyPos(const InitArg& arg); ~TargetPosRotFromMyPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const float* mMinDist_s{}; // static_param at offset 0x48 const bool* mIsRandSign_s{}; // static_param at offset 0x50 const sead::Vector3f* mAngle_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai