#include "Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h" namespace uking::ai { TargetPredictRotSpdTargetPos::TargetPredictRotSpdTargetPos(const InitArg& arg) : TargetActorPos(arg) {} TargetPredictRotSpdTargetPos::~TargetPredictRotSpdTargetPos() = default; bool TargetPredictRotSpdTargetPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetPredictRotSpdTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetPredictRotSpdTargetPos::leave_() { TargetActorPos::leave_(); } void TargetPredictRotSpdTargetPos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mAddSpeed_s, "AddSpeed"); } } // namespace uking::ai