#include "Game/Actor/AI/aiTargetRangeSelect.h" namespace uking::ai { TargetRangeSelect::TargetRangeSelect(const InitArg& arg) : NewRangeSelect(arg) {} TargetRangeSelect::~TargetRangeSelect() = default; void TargetRangeSelect::loadParams_() { NewRangeSelect::loadParams_(); getStaticParam(&mIsXZOnly_s, "IsXZOnly"); } } // namespace uking::ai