#pragma once #include "Game/Actor/AI/aiNewRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetRangeSelect : public NewRangeSelect { SEAD_RTTI_OVERRIDE(TargetRangeSelect, NewRangeSelect) public: explicit TargetRangeSelect(const InitArg& arg); ~TargetRangeSelect() override; void loadParams_() override; protected: // static_param at offset 0x50 const bool* mIsXZOnly_s{}; }; } // namespace uking::ai