#include "Game/Actor/AI/aiTargetRepeat.h" namespace uking::ai { TargetRepeat::TargetRepeat(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetRepeat::~TargetRepeat() = default; bool TargetRepeat::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetRepeat::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetRepeat::leave_() { ksys::act::ai::Ai::leave_(); } void TargetRepeat::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai