#include "Game/Actor/AI/aiTargetTargetPos.h" namespace uking::ai { TargetTargetPos::TargetTargetPos(const InitArg& arg) : TargetActorPos(arg) {} TargetTargetPos::~TargetTargetPos() = default; bool TargetTargetPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetTargetPos::leave_() { TargetActorPos::leave_(); } void TargetTargetPos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mAddSpeed_s, "AddSpeed"); } } // namespace uking::ai