#include "Game/Actor/AI/aiTemperatureRandSelect.h" namespace uking::ai { TemperatureRandSelect::TemperatureRandSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TemperatureRandSelect::~TemperatureRandSelect() = default; bool TemperatureRandSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TemperatureRandSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TemperatureRandSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TemperatureRandSelect::loadParams_() { getStaticParam(&mBaseChangeRatio_s, "BaseChangeRatio"); getStaticParam(&museBaseRatioTiming_s, "useBaseRatioTiming"); getStaticParam(&mTemperatureChangeRatio_s, "TemperatureChangeRatio"); getStaticParam(&mBaseTemperature_s, "BaseTemperature"); } } // namespace uking::ai