#include "Game/Actor/AI/aiTerminalEnduranceWarpRoot.h" namespace uking::ai { TerminalEnduranceWarpRoot::TerminalEnduranceWarpRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TerminalEnduranceWarpRoot::~TerminalEnduranceWarpRoot() = default; bool TerminalEnduranceWarpRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TerminalEnduranceWarpRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TerminalEnduranceWarpRoot::leave_() { ksys::act::ai::Ai::leave_(); } void TerminalEnduranceWarpRoot::loadParams_() {} } // namespace uking::ai