#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TimeControlTagRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(TimeControlTagRoot, ksys::act::ai::Ai) public: explicit TimeControlTagRoot(const InitArg& arg); ~TimeControlTagRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const int* mStartTime_m{}; // map_unit_param at offset 0x40 const int* mEndTime_m{}; // map_unit_param at offset 0x48 const int* mStartTimeMinute_m{}; // map_unit_param at offset 0x50 const int* mEndTimeMinute_m{}; // map_unit_param at offset 0x58 const bool* mIsDirectTime_m{}; // map_unit_param at offset 0x60 const bool* mIsMorningA_m{}; // map_unit_param at offset 0x68 const bool* mIsMorningB_m{}; // map_unit_param at offset 0x70 const bool* mIsNoonA_m{}; // map_unit_param at offset 0x78 const bool* mIsNoonB_m{}; // map_unit_param at offset 0x80 const bool* mIsEveningA_m{}; // map_unit_param at offset 0x88 const bool* mIsEveningB_m{}; // map_unit_param at offset 0x90 const bool* mIsNightA_m{}; // map_unit_param at offset 0x98 const bool* mIsNightB_m{}; }; } // namespace uking::ai