#pragma once #include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TimeredViewWait : public ViewWait { SEAD_RTTI_OVERRIDE(TimeredViewWait, ViewWait) public: explicit TimeredViewWait(const InitArg& arg); ~TimeredViewWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const int* mTime_s{}; // static_param at offset 0x68 const int* mTimeRand_s{}; }; } // namespace uking::ai