#include "Game/Actor/AI/aiTimidityEnemyDrawback.h" namespace uking::ai { TimidityEnemyDrawback::TimidityEnemyDrawback(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TimidityEnemyDrawback::~TimidityEnemyDrawback() = default; bool TimidityEnemyDrawback::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TimidityEnemyDrawback::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TimidityEnemyDrawback::leave_() { ksys::act::ai::Ai::leave_(); } void TimidityEnemyDrawback::loadParams_() { getStaticParam(&mEscapeDist_s, "EscapeDist"); getStaticParam(&mEscapeDistFromHome_s, "EscapeDistFromHome"); getStaticParam(&mLostRange_s, "LostRange"); getStaticParam(&mLostVMin_s, "LostVMin"); getStaticParam(&mLostVMax_s, "LostVMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai