#include "Game/Actor/AI/aiTornadoRoot.h" namespace uking::ai { TornadoRoot::TornadoRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TornadoRoot::~TornadoRoot() = default; bool TornadoRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TornadoRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TornadoRoot::leave_() { ksys::act::ai::Ai::leave_(); } void TornadoRoot::loadParams_() { getStaticParam(&mIsHitOnlyPlayer_s, "IsHitOnlyPlayer"); getMapUnitParam(&mAtMinDamage_m, "AtMinDamage"); getMapUnitParam(&mAttackPower_m, "AttackPower"); } } // namespace uking::ai